PEID-3 Cost per Element
What it does
PEID-3 attaches money and storage to each pipeline element (PEID):
- Compute - render farm seconds x hourly rate, written to the output RenderRecord when a job finishes.
- Storage - on-disk bytes for the file or frame sequence, costed at the studio storage rate.
How to read it
Provenance detail shows Cost (PEID-3) as compute + storage. The shot grid shows a PEID-3 storage rollup for the shot. Farm Render cost page and queue Cost column (oversight only) show compute per job.
What to do
Producers use cost rollups for bid-vs-actual. Finance reads project P&L hooks. Artists normally do not see farm cost columns; focus on pulling published inputs when dependencies are outdated.
Overview
Farm compute time plus on-disk storage GB rolled up per PEID.
Steps
- Read the sections above.
- Use Try it now buttons to open the live page.
- Ask your lead or HR if something does not match your studio setup.
Gotchas
- Your role may not see every link - module config and license entitlements apply.
- See How Metrics Are Derived if a dashboard number looks wrong.
Cross-links
- Render Farm Costs - see Help Center
- Provenance & Lineage Graph - see Help Center
- Asset Dependency Graph - see Help Center
Try it now - opens live in your studio